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Video Games

This tag is associated with 2 posts

FCJ-171 Expectations denied: Fan and industry conflict around the localisation of the Japanese video game Yakuza 3

Craig Norris University of Tasmania Introduction As various scholars (Jenkins, 2006a; Ito, 2007; Gray, 2010) have shown, fans can derive creative and emotional pleasure out of the ‘world building’ occurring in complex media franchises like Pirates of the Caribbean (Jenkins, 2007), and Star Wars (Brooker, 2002). Media industries are also increasingly valuing the contributions fans […]

FCJ-170 Challenging Hate Speech With Facebook Flarf: The Role of User Practices in Regulating Hate Speech on Facebook

Benjamin Abraham University of Western Sydney Introduction A recent spate of high profile cases of online abuse has raised awareness of the amount, volume and regularity of abuse and hate speech that women and minorities routinely attract online. These range from the responses garnered by Anita Sarkeesian’s (2012; 2014) video series ‘Tropes vs. Women in […]